
SpaceMan in JellyLand
A challenging platformer game where the world shifts into jelly
Title: SpaceMan in JellyLand
Role: Solo Developer
Platform: PC / Web
Software: Construct 3, Photoshop
Assets Used: Kenney Platformer Candy (2D platformer art pack)
Project Description: A side scrolling platform game with a deceptive level of depth. After traversing the world to the end, players are surprised with a twist - you now must return to the start but only through the path you just carved. A game about reversing the ruleset that turns normal movement into an exploration challenge.
Design Challenge: "Reversal” & Used less than 50 lines of code.
I wanted to create a side-scrolling platform game where the player had to reverse their exact steps to make it back to the start. The challenge was getting Construct3 to record every jump the player makes using the free version which allows only 50 lines of code. I found a solution by placing invisible blocks across the entire map that disappear when the player touches them. At the ‘end’, I flip the level revealing the blocks and making them solid. Now the player must traverse the path they didn’t know they just carved back to the start which is the real challenge of the level. Once the player gains the ability to flip the level on their own it gets really fun.